What is difference of DIP SMD P10 P6 RGB & Single Colour LED module? how to we differentiate LED Display module indoor / outdoor? What type of controller & interface that we have. I hope you found this informative! I would love to hear your thoughts – so please comment below if you have any question. #p10led #p10ledboard #ledscreen #custronics #jttechtronicssdnbhd #andondisplay #leddisplaypanel #leddisplaymalaysia #ledboard #electronicsdisplay #andonsystem #ledsystem
A couple of times a week, we trawl through the deepest, darkest corners of the world wide web in order to unearth some of the best PC gaming deals in Australia. This story will largely focus on highlighting PC hardware and peripherals discounts, but if there are any appealing AU-exclusive games bargains, we'll include them too.
Without further ado, here's our current selection of deals — as always, if you spot anything else good, let us know in the comments section below. This round-up will be updated weekly... or just whenever there's an especially good bargain to be had. As bargains expire, we'll remove them from the page.
New Alienware M15 R4 | i7-10870H | RTX 3070 | 32GB RAM | 1TB SSD - AU$3,824 (usually AU$4,499) This is the first time we've seen this 3070-wielding M15 discounted from its rather prohibitive RRP. In addition to the specs above it features eye tracking, and a 1080p display with a 300Hz refresh rate. Via Dell.View Deal
Alienware Aurora gaming desktop | i9-10900KF | RTX 3080 | 32GB RAM | 1TB SSD - AU$5,480.43 (usually AU$7,199) It may be pricier than building your own, but if you like the cut of the Aurora's jib this is very well specced and will work straight out of the box. AU$1,719 off the usual price is definitely very tempting. Via Dell.View Deal
Razer Blade 15 Advanced | i7-10875H | RTX 2070 Super | 16GB RAM | 512GB SSD | AU$2,999 (usually AU$4,899) A very good deal on this extremely well-endowed Blade: in addition to the specs above you're getting a 300Hz refresh rate on that screen, and all the usual RGB adornments. This is a very classy device and a steal at this price. Via Microsoft.View Deal
HP Omen 15 | i7-9750H | RTX 2080 | 16GB RAM | 512GB SSD | AU$2,999 (usually AU$3,799) Microsoft is flogging a bunch of high-spec laptops at the moment and this is among the best. Comes with a full HD LED display, "advanced cooling" and a fancy-as-always form factor. Via Microsoft.View Deal
Razer Blade 15 | i7-10750H | RTX 2070 | 16GB RAM | 512GB SSD - AU$2,299 (usually AU$3,599) This is a bloody good price for one of Razer's very classy (and very versatile) Blade laptops. These excel at doubling as work laptops, while secretly harbouring the grunt to run games at high settings. Via Mwave.View Deal
Alienware M17 R3 | i7-10750H | RTX 2070 Super | 16GB RAM | 512GB SSD - AU$2,924 (usually AU$4,499) This model has been on sale at various prices over the past few weeks but this is a good price. In addition to the above specs, boasts a 17.3 inch 1080p monitor with a 144Hz refresh rate and G-Sync. There's also a higher-specced version of the M17 R3 going, with an RTX 2080 Super, 32GB RAM and a 1TB SSD for AU$4,159 (usually AU$6,399). Via Dell.View Deal
Cheap gaming monitors in Australia
Alienware 25 AW2521H | AU$839.30 (usually AU$1,199) A nice AU$359.70 off this 25 inch 1080p gaming monitor with a refresh rate that hits 360Hz at its highest end (240Hz if you're using HDMI instead of DisplayPort). Features FreeSync and G-Sync and a Fast IPS panel. Via Dell.View Deal
Alienware 38 curved | AU$1,686.73 (usually AU$2,249) Save AU$562.25 on this bent 38 inch gaming monitor. Features G-Sync and a 3840x1600 resolution, and a 144Hz refresh rate on DisplayPort (85Hz with HDMI). You're coming here for size and HDR. Via Dell.View Deal
Acer XZ272P curved gaming monitor | AU$329 (usually AU$479) If you want a screen with a bend in it, this 1080p monitor could do the trick, and a 165Hz refresh rate is pretty good at this reduced price. Boasts FreeSync tech and HDR 400. Via Scorptec.View Deal
Gigabyte G27QC 27 inch | AU$399 (usually AU$499) A 27 inch QHD monitor with 165Hz was a bit of a steal when it was AU$379 last week, but this slightly higher (but still AU$100 off RRP) price is still ok, though it depends whether you're into the whole curved thing or not. Via Scorptec.View Deal
Cheap gaming headsets in Australia
SteelSeries Arctis 1 wireless | AU$148.56 (usually AU$199) This wireless 4-in-1 wireless gaming headset is "4-in-1" because it comes with a USB-C dongle that adds compatibility with consoles. If you have, say, a Nintendo Switch and want one headset for both, this is worth investigation. Usually goes for around AU$175 in Australia. Via Amazon.
Cheap gaming keyboards in Australia
SteelSeries Apex 5 Hybrid | AU$147 (usually ~AU$180) Some retailers sell this for up to AU$229, but usually it can be had for around AU$170. So this current Amazon price is good if you're in the market for this model, which boasts hybrid mechanical switches, an OLED smart display and the usual smattering of fancy shiny colours. Via Amazon.View Deal
Razer BlackWidow Chroma | AU$157.53 (usually AU$219.95) The price on this green switch mechanical keyboard generally hits between AU$170 and AU$200 in Australia, so this current Amazon deal is quite good, albeit a bit priceier than it was a week ago (AU$120). It has an advertised 80 million keystroke lifespan and all the colours you could possibly want, unless 16.8 million isn't enough for you. Via Amazon.View Deal
Cheap gaming mice in Australia
Razer Naga Trinity | AU$139 (usually AU$169.95) If you need a gaming mouse with a crapload of buttons, the Naga Trinity is probably already on your radar. There are up to 19 programmable buttons and interchangeable side panels, so you can choose whether to go button mad or not, depending on what you're playing. Via Amazon.View Deal
A note on affiliates: some of our stories, like this one, include affiliate links to online stores. These online stores share a small amount of revenue with us if you buy something through one of these links, which help support our work evaluating components and games.
What I don't know about American football could fill a book, but I know that Snoop Dogg's 1993 album Doggystyle is a stone-cold classic and that when I saw the man live in 2014 he killed it. So when he livestreams Madden NFL 21 on Twitch I am there for the man rather than the game, and have no idea what it was about the particular touchdown that, around 14 minutes into his latest stream, made him swear a bunch of times and ragequit.
The stream's title of "Sit Back, Relax, and Chill its a vibe in here" seemed pretty inappropriate at that moment, but then became appropriate again over the course of the seven hours that followed as Snoop's channel broadcast his empty chair and the music he was playing somewhere nearby.
And people loved it. While most of Snoop's streams get a few thousand views, this video currently has 103,900. Around seven-and-a-half hours in, Snoop walks across the room in a hoodie, realizes what he's done, and ends the stream. But those hours of broadcasting the words NO SIGNAL while various soul and funk classics by everybody from James Brown to Roberta Flack drifted in? It really was a vibe in here.
Season 8 of Apex Legends has seen a boost in the two-year-old battle royale's player population. In February it enjoyed roughly 70,000 more concurrent players on Steam than the month before. As February draws to a close, SteamDB recorded it having a record-breaking peak player count of 198,235.
That's five days after the two-year anniversary collection event ended too. Season 8 certainly seems to have struck a chord, whether due to Caustic seeing a resurgence and other changes in the Ranked meta, or the arrival of new legend Fuse, or the return of the popular King's Canyon map (with some tweaks), or some alchemical combination of other changes.
After arriving on Steam in November of 2020, Apex Legends has cemented its position in the platform's top 10 games. If you're thinking of getting into it, or need a few tips, here's our Apex Legends character guide.
The Reolink RLC-811A is currently the top PoE camera model from the RLC series, sporting most of the features that can be found on other Reolink cameras, such as the SuperHD resolution (but this time at 4K) and that extra A at the end of the name means that the camera supports the new smart motion detection technology.
I’ve already seen this tech on the RLC-511WA and on the RLC-520A, and it worked really well, being able to easily to tell apart moving objects from humans. But that’s not all because, similarly to the aforementioned RLC-511WA, the camera does offer colored night vision using a front-positioned spotlight (not the same implementation as on the Annke NC400) and the 5x zoom does make far more sense on a 4K camera. Not that the RLC-511WA didn’t perform well, it’s just that the Reolink RLC-811A should be able to deliver a far better image quality (since I doubt that extra pixels are just for show).
Of course, this is not a WiFi camera, so you will either need to choose between a power adapter or a PoE connection and the device is, as usual, built rugged enough to withstand the elements. All of these features should render the RLC-811A one of the best cameras that Reolink has built so far, while also keeping the price tag as affordable as possible, so let’s check it out and see if it manages to blow all of its competitors out of the water.
Design and Build Quality
The Reolink RLC-811A looks very similar to the RLC-511 and the RLC-511WA that I recently tested, so expect a fairly large metallic case covered by a white matte finish and, consider its generous size, it’s hard to go unnoticeable when mounted on a ceiling or wall. And that’s pretty much the point of these security devices, they need to be clearly visible in order to discourage any potential trespasser – if the size won’t do it, there’s the bright spotlight that consists of five big LEDs underneath the front-facing lens. That being said, the RLC-811A measures 3.0 x 2.83 x 5.43 inches without the stand (and 9.37 with the stand fully extended) so, it’s essentially just as big as the RLC-511WA, minus the antennas.
There are other similar elements with the aforementioned WiFi camera, such as the bottom-mounted speaker that’s covered by a circular metallic piece and the blue-colored silicone band that divides the front and the rear parts of the case. As I do with all cameras, I decided to take the RLC-811A apart to see what the manufacturer has inserted inside the metallic shell. The tear-down process involves removing the four screws from the rear side of the camera and then to slide the front section to reveal the internal components. This way, I was able to identify the NT98523MBG 2004-BB T8N60400 processor, 256 MB of RAM from SKHynix (H5TQ2G63GFR RDC 928V NWMN7918WH), 128 MB of flash memory (GigaDevice FP2024 5F1GQ4UBYIG) and a Ruimeng MS41929 JCQA05 IC. So it’s not just the internal layout that’s almost identical to the RLC-511WA, but the components are also the same, minus the RAM which comes from a different manufacturer.
After adding it all back together, I had to put the silicone seal properly into place in order for the camera to retain its IP66 rating. Indeed, the RLC-811A is dust proof and will remain functional when powerful jets of water are directed towards its metallic enclosure (which is great in case of powerful storms). The RCL-811A is not really mountable in the open, but, in any case, make sure to take all the necessary precautions against lightning (add surge protectors).
You should also take into account the temperature at which the device will remain operational – it’s down to 14°F and up to 131°F, so it should do fine in areas where the winters aren’t too harsh. The front of the camera is also very similar to the RLC-511WA, so the four IR LED pcs are there, as well as the brightness sensor and the five LEDs for the spotlight. On the bottom of the camera, besides the speaker, there’s also a microphone, so yes, it does support a tow-way communication (you can simply scare any intruder – it’s better to rely on the horn, but screaming should also do the trick).
The metallic arm requires manual adjustments and, after you’ve put it into place, use the hex key (from the package) to block it into position. The cable that’s attached to the camera is also white to better camouflage itself with the wall (before, it was black) and, towards the end, it gets divided into three separate shorter and narrower cables. First, there’s the Reset cable (press and hold the button at the end for about 10 seconds to return the RLC-811A to its default settings), the second cable allows you to connect a power cable (there isn’t one in the package), while the third one supports an Ethernet connection and yes, you do get a fairly short Ethernet cable in the box. It’s clear that the preferred option is PoE since you only have to use one cable instead of two for both data transfer and for powering up the camera.
Setup and Functionality
The hardware installation is similar to most other bullet-shaped cameras, so you will need to drill three holes and then screw the camera arm into place, but the power source is where things get interesting. You can purchase a separate power adapter and rely on an Ethernet cable to send and receive data from your router, but, since this is a PoE camera, it’s better to either use a PoE switch (even a cheaper unmanaged one will do the trick) or a PoE adapter (the RLC-811A supports PoE 802.3af, 48V active). In case you can’t run an Ethernet cable outdoors, but do have a power source near the place where you mounted the camera, you can give a chance to the Reolink RLC-511WA since, even though the image quality is not just as good, you do get all other features + the dual-band wireless capability.
After that’s done, you do need to download and install the Reolink app on your mobile device (it will work with both Android and iOS) and, in my case, since I was already connected to the local network (while the camera was connected to the same router), the application immediately detected the uninitialized Reolink camera.
Tap on it to start the wizard which will guide you through creating a login password for the camera, to give it a name (to easily identify it in case you have multiple Reolink cameras) and that’s all, the entire process can take less than a minute before you get access to the live footage. As with other Reolink cameras, you get to see the current bitrate on the top left corner and it seems that the manufacturer has kept the same upper limit at 8,192Kbps, but, in my case, while the image quality was set to High, the bitrate averaged at about 6,500Kbps regardless whether it was during the day or night.
Mark is a graduate in Computer Science, having gathered valuable experience over the years working in IT as a programmer. Mark is also the main tech writer for MBReviews.com, covering not only his passion, the networking devices, but also other cool electronic gadgets that you may find useful for your every day life.
I agree with you because Android rarely has tablet optimized apps.
However I will disagree for the following reasons:
I have the Tab S7+. It is the coolest piece of technology I have owned in my entire life. It is straight out of Star Trek. It has replaced books, notebooks, paper, and pens for me. I'm not in school anymore but if I were, I wish I had this tablet with me then. I had a Asus Transformer like 12 years ago. The Tab S7+ is what I wish the Asus tablet should have been.
I'm using it primarily to learn Chinese. I write more on the tablet than I did on paper because it combines traditional note taking with tools, such as inserting pictures, using different colors to write, highlighters, handwriting to text, and etc. I take it everywhere with me. And every moment I have I sit and write, read, and even draw.
I think the Tab S7+ deserves to be considered as a worthy alternative. If more Android apps show up, maybe we can get more tablet optimized apps.
From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random obscure games back into the light. This week, he begins a bold voyage into all things Trek.
One of the most unusual things about at least the official games based on Star Trek: The Original Series is how late they arrived on the scene. That's excusable of course—games did exist in the 1960s when it first ran, but they were limited to stuff like Spacewar! or versions of Pong played on oscilloscopes. Still, it means they had a certain nostalgia element to them even when they were brand new.
The earliest, an arcade game called Strategic Operations Simulator, showed up in 1985—very late when when you remember Star Trek: The Next Generation hit the air in 1987. Between those events, there were only a couple of text adventures to wave the tacky little UFP flag: The Promethean Prophecy and The Kobayashi Alternative. They're more simulation than most adventures, and very open-ended, involving resource management and the skills of the crew.
Until those, the best known Star Trek game was completely unofficial, and managed to spread for decades until lawyers finally decided to give a damn about people ripping off their licenses. It was written in 1971 on a university mainframe and subsequently ported and re-written for just about everything—the best known PC version being the slightly more graphical version EGATrek, seen above.
In that, you control the Enterprise on a mission to patrol the galaxy and hunt Klingons, just like the very war-like Federation did back in the original series. Cough. It was about scanning and staying supplied at starbases, and trying to clear the enemies in the most efficient way possible for bonus points. Paramount finally dropped the hammer on the game when it bothered to care, but not terminally. EGATrek for instance swapped out 'Klingons' for 'Mongols.'
It wasn't until the early '90s that we finally saw a truly worthy Star Trek game, though there were a few attempts in the late 80s. 1989 offered the first Next Generation game, an adventure called The Transinium Challenge that used CGA graphics and is basically a disaster area. The same year brought a movie tie-in game based on Star Trek V that just consisted of the words "WE'RE SORRY" flashing on and off on an otherwise blank screen. Or not. It should have done. And there were a couple more too, though the most memorable has to be the unleaded nightmare fuel that was The Rebel Universe.
Not so much for the game, mind. No. For the portraits...
Finally, things changed. In 1991, Star Trek: The Next Generation had finally escaped its desperately awful early seasons and started being good, and the franchise as a whole was celebrating its 25th anniversary. Interplay's contribution was the imaginatively named Star Trek: 25th Anniversary... which actually missed it, and came out in 1992 on PC, but never mind.
For the first time, Star Trek had a PC game it could be proud of. Voices from all the original cast. A mix of shooter and adventure perfectly in the spirit of the original. Redshirts to take into dangerous situations to be shot first. Kirk even sat in his chair correctly. As an adventure, it definitely has its issues—but as a Star Trek game, it got it.
Judgment Rites came out the next year, and refined the format a little. Both are structured like the TV show, split into multiple episodes with their own settings and characters. In 25th Anniversary, they're all completely independent. Judgment Rites adds a bit of an arc, with the idea that the crew (and other players in the galaxy, sadly not including the Pakled) are being tested by a group of aliens called the Brassicans—a strong contender for the most insufferable space elves in recorded history.
The big downsides of both games are that they involve a lot of pixel-hunting, and the puzzles often aren't particularly intuitive—a problem shared by lots of sci-fi games that fill their worlds with Arglebargletrons and whatever. They're very much in the spirit of original series episodes though, with lots of chatter between the characters and endearingly silly premises. One in Judgment Rites for instance sees the return of Trelane, the Squire of Gothos, who's taken an interest in World War I and created his own simulation of it. There aren't many sci-fi games that kick off an adventure with you space-dogfighting an out of place Fokker. (Who coincidentally is flying a World War I-era plane. Badoom-tsssh.)
What makes the individual adventures so much fun though is how flexible the adventure is. Take for instance the first mission in Judgment Rites—Federation. It kicks off like most, with the crew just chatting in deep space and awaiting a mission. Instead, a Swirly-Whirly-Spacey-Thing opens up and spits out a Federation ship whose dying captain babbles about the entire Federation being destroyed in eight days. Since there are no distracting green ladies to get in the way, Kirk leaps into action and decides to investigate the station at the heart of the upcoming apocalypse.
(It doesn't help that Enterprise's previous destination was—and I quote—the "Glorious Pebbles Scientific Academy," which nobody wants to go to.)
On arrival, Enterprise is immediately attacked by an Elasi frigate, and Kirk gets a chance to test his diplomacy skills. You usually get a choice of conversation options, which can often—though not always—be split into three categories: Things Kirk Would Actually Say, Things Kirk Would Like To Say, and What The Hell? This opening dialogue for instance gives us this glorious trifecta:
Kirk Would Actually Say: "Forget it."
Kirk Would Like To Say: "Give us five minutes to decide."
What The Hell? "No matter how good your ships are, they are still being captained by lice-ridden Elasi hypocrites. I would lose all self-respect surrendering to a person like you!"
This specific decision doesn't matter too much, mind; they attack anyway. Both of these Star Trek games have a simple combat system that's a bit like Wing Commander, but benefits from taking place on the actual bridge. You don't simply raise shields for instance, you order Sulu to raise shields, then spin round, lock on and fire. It's not exactly Bridge Commander, but for its era, it's OK.
Leaving the debris behind, Kirk, Spock, and McCoy decide to throw caution to the wind by beaming down to the station without a red-shirt to draw fire. Needless to say, it turns out to be a trap. An old enemy of Kirk's called Dr. Bredell has taken over the place and wastes no time locking the Enterprise in a tractor beam and throwing the trio in a cell to await the end of his plan. Mwah-ha-and-indeed-ha.
Ironically, in the cell, things start to open up. There's a guard by the door, and with the right dialogue options, you can persuade him to help you out. It involves reminding him of his dead father and living up to his memory. You only get one shot at this diplomatic path, with the alternative being to try and break out. When he spots it, he comes in to stop you, and gets a quick dose of the Vulcan Nerve Pinch to the neck—this being too early for what Chuck at SF Debriscalls the "Off-Button Hypospray".
Every mission in the Star Trek adventures is scored out of 100, with your goal being to not only finish them, but finish them properly. Using force instead of diplomacy for instance will often work, but it's not exactly the Federation way. If you do pull a phaser, it's usually better to use stun instead of kill... though you will find some enemies who'll laugh that off and return the favour. I really like this about the games. With enough pixel-bitching, it's easy enough to get a good score, but you know there's more you could probably have done had you been more careful, quicker on the draw, or thought a little more.
(And by 'thought a little more,' I really mean 'had psychic powers,' obviously. This is an adventure game.)
Much of this mission consists of avoiding or stunning the security team—using your communicator for instance will just draw guards to your presence—and figuring out Bredell's scheme to shoot Earth with a Big Bang Cannon. Fun bits include wandering into his quarters and seeing that he actually has a dartboard with Kirk's face on it, a computer being protected by a chess puzzle whose solution is to lose—much to Spock's disapproval—and being knocked out with deadly Wanker Gas.
To win, you first get into the Security Room by collecting a few life-size dummies... a bit wasteful when redshirts are available, but needs must and all that... to help ambush the welcoming committee, and persuade them that Bredell is being more than a little bit of a dick with his 'destroy the universe' idea.
That done, you break into his room and switch off his evil plan and the day is saved (especially if you remembered to deal with his escape shuttle) and everyone heads back to the Enterprise for tea and medals.
Every episode in the two games follows a similar pattern—some fights, lots of adventure, and a ton of different stories and settings. The puzzles and interface may not be great, and by God do you get bored of using tricorders on things, but the dialogue and teaming up with different crew-members really makes them feel like Star Trek adventures, from the snark to the completely gratuitous way that Chekov is constantly talking about alien wessels and reminding everyone he's Russian.
As for the Brassicans, they finally show up for real in the last two chapters—"Though This Be Madness...." and "...Yet There Is Method In It." These consist of a series of increasingly obnoxious tests handed down by a bunch of aliens resembling splashes of snot, with no greater purpose than to decide whether or not they want to rejoin society—as if anyone would want them in it. For some bizarre reason their big plan is to learn about other cultures with questions, but since they have specific ideas of what they want to hear and it's all couched in riddles anyway, this whole element is rendered utterly pointless.
The only really clever one is the last, which is a twist on the Prisoner's Dilemma, or the Everlasting Gobstoppers bit from the first Willy Wonka movie if you want to be more cultural about it. Kirk is told he's proved himself, and handed a disc of strategically important scans of Klingon space for his trouble. Unbeknownst to him though, a Klingon also being tested has been handed something similar for Federation space. The challenge is to see whether either of them will turn down the offer on the grounds that it's Just Not Cricket. At which point the Brass Monkeys Brassicans admit that they're both blank and they were just screwing with everyone one last time, and aren't they just a bunch of cards?
Yes. There's a reason these idiots never showed up again. Sadly, it's not that Kirk decided "Oh, to hell with this! " and went on a crazed phaser rampage. Though that would have been a much better ending than the one you actually get, which consists of everyone congratulating themselves on a successful first contact, and a message from Starfleet that pretty much says, "Yeah, you did OK, we guess..."
Want to see the rest of the game? Here's a full long-play.
One more Star Trek adventure was planned, The Secret Of Vulcan Fury, though for various reasons it was cancelled during development. This was a big disappointment for fans, as it was due to ratchet up the production quality dramatically, feature a story by Star Trek writer DC Fontana, and generally be cool. Instead, we had to wait until JJ Abrams' Star Trek reboot to find out what the secret of Vulcan fury was... and it turned out to be insulting Spock's mother. A little underwhelming, I think you'll agree.
The Original Series did however return a few times in non-adventure formats, including the interactive movie/simulator hybrid Starfleet Academyand a phenomenally complicated ship-combat game called Starfleet Command. Its final appearance was in the truly awful Star Trek: Legacy, which brought all the series' captains together—including Enterprise's Jonathan Archer—and then realised it had no idea what to do with them except waste everyone's time and money.
Judgment Rites has been re-released on Steam and GOG.